My family and I left on a road trip to Saratoga Springs right after the girls' last day of school let out yesterday morning to meet up with my two students in a Neil Gaiman/Neal Stephenson Major Authors independent study and attend the Neil Gaiman interview/book signing sponsored by Northshire Bookstore. It was a 5-hour drive and we only made one unscheduled stop and one wrong turn, so with our head start (Hamburg is about 40 minutes closer than Fredonia via the Thruway to the other side of the state) we managed to beat Alyssa and Elizabeth to the site of the event. I'm writing this far too early the morning after--while my little ladies, 7 and now 9 and a half (as of yesterday), gifted with far great recuperative powers than me, go for an early morning swim in the hotel pool--so it's going to be rushed, but I thought I'd share some first impressions while they were still relatively fresh.
Gaiman's sense of humor was literally our first impression of him when he finally came onto the stage, after three (yes, three!) sets of introductions and one standing ovation (for the actual guy). The extended metaphor he offered supplied the title for this post; for those listening on the radio in the vicinity of July 7th, they'll know he was making an in-joke, and they should be able to figure out what it was about from the context, but it was a nice way to acknowledge the 1500+ people in the auditorium and it was certainly much appreciated.
Actually, Gaiman's sense of humor was probably the major tone throughout the interview and indeed the entire event. At some point early in the radio interview he referred to an off-color joke a 10- or 11-year-old told him when he was 8 that got him in trouble when he repeated it at school--and then, once the taping was over, told the actual joke (accent and all) after some urging from the interviewer and audience (he was worried at first about kids being in the audience, but I can attest that just as the joke went over his head at the time, it was miles over 9-year-old onechan's head, as well; she turned to me after it with an expression between quizzical and baffled and gave me a chance to refuse to explain it to her!). But his humor was always to a serious end. Just as the point of that joke was to illustrate how kids experience the world differently from adults (and set up nicely the three or four pages he read from The Ocean at the End of the Lane), he was able to make another point about how writing for comics was viewed in the '90s quickly and efficiently with a sally about calling a hooker a lady of the evening. And there was more, much more. But I'm going to take a page from Gaiman and his interviewer, who resolutely avoided spoilers of any kind, and not spoil your own experience of listening to the interview when it goes online at the Northshire Bookstore web site. Suffice to say it was a real pleasure and definitely worth the drive--even after I found out this morning he's going to be in Toronto in early August! (Maybe there I'll be able to pass along the invitation to do a reading at SUNY Fredonia that I was supposed to deliver for Writers Ring last night!)
But I can give you more general and personal impressions. One thing that came to mind the second Gaiman started talking was how much more fun it must be to interview writers than golfers. When I interview an LPGA golfer, it's usually after they've finished a round and can't wait to practice, or shower, go out to eat, or do whatever they need to do to unwind and get ready for the next round. Pretty much any question you can think of they've heard a million times before, and many of the original ones you manage to come up with just throw them for a loop, because they don't have a preprogrammed answer to give you. Not only that, but a good number of athletes aren't all that self-aware or great at putting into words the physical, mental, and emotional challenges they're dealt with--and those that are are often the cagiest about giving too much away to their competitors or the most cautious about letting the media into their heads! So I end up always feeling like I'm imposing on the golfers I manage to track down and usually botch my questions as a result. Don't get me wrong--over the years, I've managed to hold it together with Tiffany Joh, Morgan Pressel, Hannah Yun, Mika Miyazato, Paula Creamer, and Ai Miyazato, among others, and put some decent interviews and stories up at Mostly Harmless--but Neil Gaiman not only gave the impression he loved being interviewed but backed it up with a vivid reflection on what he loves about readings and interviews.
Speaking of readings, when Gaiman told us about telling stories to his kids and gave us a sneak preview of his next children's book Fortunately, the Milk, it made me wish I could afford to hire the guy as a designated dad at bedtime. True, my younger daughter imoto was zonked out from a late night the night before (pro tip: Japanese women living in America and married to American guys are capable of incredible feats of endurance and conversation among themselves when the wine is flowing) and pretty much was put to sleep by Gaiman's voice. But, hey, isn't that the point of bedtime stories? (And imoto did love the CD of The Day I Swapped My Dad for Two Goldfish that we listened to twice as we approached Saratoga Springs that she forced me to buy the paperback on sale at the event to replace the hardback edition we had somehow lost). Onechan, on the other hand, who was treating the event as a special 9-and-a-half-year present just for her, was enthralled by the excerpt from The Ocean at the End of the Lane and seemed to enjoy the UFO/pirate/dinosaur whimsy of Fortunately, the Milk (just not as much as me). It's clear Gaiman loves writing for kids (of all ages), but even more gratifying to me--and this is another thing that has already made the trip worth it in my book (even before we go to NYC, see my brother and his family in Connecticut, and swing back to my parents' place in Clinton on the way back home this weekend)--has been the way onechan has (finally, after many failed attempts on my part) embraced his writing! I left The Graveyard Book in her room early during third grade, but this voracious reader (who's graduated from the likes of the Rainbow Magic and Magic Tree House series to The Chronicles of Narnia, Harry Potter, and A Series of Unfortunate Events) kept passing it over. Once she found out we were going to the reading, though, she devoured M Is for Magic ("October in the Chair" is her favorite) and finally seemed open to reading The Graveyard Book and maybe even Stardust. Bottom line: Gaiman made a new fan this week.
Speaking of fans, I was a little disappointed at how few of the 1500+ got decked out for the event. No cosplay to speak of and even very few T-shirts. Most people were dressed as boring as I was, which made the hours-long wait in the signing line a little less entertaining than I would have hoped. After hearing Gaiman's explanation for why this is his last U.S. signing tour and experiencing it myself (with onechan and my two students, after the Full Metal Archivist wisely took imoto back to the hotel room right after the interview was done), I can say for sure that he's making the right decision. Apparently the organizers had said kids can go first, but I missed the memo and wasn't told again until we were literally 5 minutes from Gaiman himself; more important, though, I wanted the SUNY Fredonia gang to stick together, as it was the most f2f time we were going to have during the entire independent study. When we dispersed at 10:30ish, the line was still going out the door, so Gaiman was going to be there into today. I just can't see why he should subject himself to that any more, when there's not even a chance to chat with his fans. Frankly, I was so exhausted by the time we got to him that I forgot to invite him to the SUNY Fredonia campus for Writers Ring, the student group one of my favorite students in Secretary of. (Ah, there's always Toronto!) As tough as it was for us, we could try to entertain each other, but all Gaiman could do was sign and sign and sign and maybe exchange a word here or there. Not just no fun, but a terrible use of his time. Don't get me wrong: everyone on that line obviously thought it was worth it and deeply appreciated the chance to meet him, however briefly and impersonally. But I'd bet most of us would have voted to give it up if the interview period could have been extended an extra hour instead.
OK, the Full Metal Archivist has made it down to the pool, so it's time for me to get ready to move around this morning. I'm 20 pages in on The Ocean at the End of the Lane and sucked in already.... We'll see how far I can get into it tonight at the hotel in Fort Lee. More later!
Showing posts with label The Chronicles of Narnia. Show all posts
Showing posts with label The Chronicles of Narnia. Show all posts
Friday, June 21, 2013
Wednesday, December 22, 2010
Defining Fantasy--and Science Fiction
Samantha Brethel breaks it down:
The fantasy genre is very interesting because of the discrepancies people have in assigning the criteria a book must have to be considered a work of fantasy literature. However, after discussing it in class, I have come to the conclusion that for a novel to be considered fantasy, it must have a few of the following elements: some form(s) of supernatural elements or mythological creatures; have a character-driven plot; and incorporate some sort of journey or mission. J.R.R. Tolkien's The Hobbit incorporates these elements fully, making his novel one of the most famous fantasy books. And the entire Chronicles of Narnia by C.S. Lewis is also a series that fully incorporates the elements necessary to make a novel belong to the fantasy genre, and to really keep this genre separate from science fiction, where the lines become blurred.
The plot of The Hobbit is indeed character driven; the dwarves and Bilbo go on a journey to the Lonely Mountain to take back their treasure that was stolen from them by the dragon Smaug. The entire novel consists of their journey getting to Smaug's lair, and then the battle to get back their gold. You follow the fourteen of them, and occasionally Gandalf the wizard and a few others, until they do actually defeat Smaug.
The same is true of The Magician's Nephew, the first (though written next-to-last) in the Narnia series. The two main characters are Digory and Polly, the children who first enter the world that is to be Narnia long before Lucy, Edward and their siblings go through the wardrobe. The readers follow the kids as they go into Charn and Narnia and meet Jadis, the soon to be White Witch, and Aslan the Lion. We follow them between our world and the other worlds until they finally get back to their world and get the apple to cure Digory's mother. The story ends with a nice little conclusion about how the children grow up and live happy lives.
Both novels incorporate a number of supernatural elements and made-up creatures, something all fantasy novels must have. Tolkien's story has not only dwarves and a wizard, but goblins, giant spiders, hobbits, wood elves, river elves, a Necromancer, a super-powerful giant man, a dragon, and a strange hobbit-hybrid creature named Gollum. Each one of these creatures has its own history and own culture; hobbits are specifically creatures of comfort who eat several times a day and never do anything exciting. That is their own specific culture, which is very different from that of, say, a dwarf, who lives underground and tunnels for treasure and loves adventures. The wizard Gandalf is a good wizard, and later on in the series you meet another wizard who is evil. Not every creature of every race is the same in every story, and the same is true of the creatures within this specific story. Bilbo breaks the barriers of hobbit normality by going off on the adventure with the dwarves.
The creatures invented with Lewis's story also are specific to his creation. While witches were not invented by Lewis, he invents her powers to make her unique to his story. Aslan, the talking Lion who creates the land of Narnia is also tailored to specifically meet the needs of this story. Of course Lewis didn't invent lions, but he did create this specific lion. In later stories in the Chronicles, other magical creatures are introduced (though most of them are talking animals).
Science fiction and fantasy are two separate genres, but often it is hard to differentiate between the two. I think Tolkien and Lewis help to make that distinction very clear; if there is an absence of technology (i.e. something invented by man, or seemingly futuristic) it belongs to the fantasy genre. If it's in a more futuristic setting or incorporates technology like spaceships, aliens, or otherworldly inventions, it definitely falls into the science fiction category. Other novels that incorporate some of the same things found in Middle-Earth and Narnia can be considered fantasy because of the absence of science-fiction elements.
Both of these fantasy stories have their main characters going on journeys to get something and get back home, and their treks through the magical lands with the fantasy creatures are what drives the plot. We read these stories to see what will happen to the characters and their friends on their journeys; will they make it back alive? Will they accept that there are magical worlds and mythological creatures that can help them on their ways? These very elements justify these novels as belonging in the fantasy genre. They aren't science fiction, nonfiction, romance novels, or coming of age (though The Magician's Nephew might fall into that last category). Tolkien's The Hobbit and Lewis's The Magician's Nephew both embody these characteristics and define the genre that is fantasy literature.
The fantasy genre is very interesting because of the discrepancies people have in assigning the criteria a book must have to be considered a work of fantasy literature. However, after discussing it in class, I have come to the conclusion that for a novel to be considered fantasy, it must have a few of the following elements: some form(s) of supernatural elements or mythological creatures; have a character-driven plot; and incorporate some sort of journey or mission. J.R.R. Tolkien's The Hobbit incorporates these elements fully, making his novel one of the most famous fantasy books. And the entire Chronicles of Narnia by C.S. Lewis is also a series that fully incorporates the elements necessary to make a novel belong to the fantasy genre, and to really keep this genre separate from science fiction, where the lines become blurred.
The plot of The Hobbit is indeed character driven; the dwarves and Bilbo go on a journey to the Lonely Mountain to take back their treasure that was stolen from them by the dragon Smaug. The entire novel consists of their journey getting to Smaug's lair, and then the battle to get back their gold. You follow the fourteen of them, and occasionally Gandalf the wizard and a few others, until they do actually defeat Smaug.
The same is true of The Magician's Nephew, the first (though written next-to-last) in the Narnia series. The two main characters are Digory and Polly, the children who first enter the world that is to be Narnia long before Lucy, Edward and their siblings go through the wardrobe. The readers follow the kids as they go into Charn and Narnia and meet Jadis, the soon to be White Witch, and Aslan the Lion. We follow them between our world and the other worlds until they finally get back to their world and get the apple to cure Digory's mother. The story ends with a nice little conclusion about how the children grow up and live happy lives.
Both novels incorporate a number of supernatural elements and made-up creatures, something all fantasy novels must have. Tolkien's story has not only dwarves and a wizard, but goblins, giant spiders, hobbits, wood elves, river elves, a Necromancer, a super-powerful giant man, a dragon, and a strange hobbit-hybrid creature named Gollum. Each one of these creatures has its own history and own culture; hobbits are specifically creatures of comfort who eat several times a day and never do anything exciting. That is their own specific culture, which is very different from that of, say, a dwarf, who lives underground and tunnels for treasure and loves adventures. The wizard Gandalf is a good wizard, and later on in the series you meet another wizard who is evil. Not every creature of every race is the same in every story, and the same is true of the creatures within this specific story. Bilbo breaks the barriers of hobbit normality by going off on the adventure with the dwarves.
The creatures invented with Lewis's story also are specific to his creation. While witches were not invented by Lewis, he invents her powers to make her unique to his story. Aslan, the talking Lion who creates the land of Narnia is also tailored to specifically meet the needs of this story. Of course Lewis didn't invent lions, but he did create this specific lion. In later stories in the Chronicles, other magical creatures are introduced (though most of them are talking animals).
Science fiction and fantasy are two separate genres, but often it is hard to differentiate between the two. I think Tolkien and Lewis help to make that distinction very clear; if there is an absence of technology (i.e. something invented by man, or seemingly futuristic) it belongs to the fantasy genre. If it's in a more futuristic setting or incorporates technology like spaceships, aliens, or otherworldly inventions, it definitely falls into the science fiction category. Other novels that incorporate some of the same things found in Middle-Earth and Narnia can be considered fantasy because of the absence of science-fiction elements.
Both of these fantasy stories have their main characters going on journeys to get something and get back home, and their treks through the magical lands with the fantasy creatures are what drives the plot. We read these stories to see what will happen to the characters and their friends on their journeys; will they make it back alive? Will they accept that there are magical worlds and mythological creatures that can help them on their ways? These very elements justify these novels as belonging in the fantasy genre. They aren't science fiction, nonfiction, romance novels, or coming of age (though The Magician's Nephew might fall into that last category). Tolkien's The Hobbit and Lewis's The Magician's Nephew both embody these characteristics and define the genre that is fantasy literature.
Monday, December 20, 2010
How Have Tolkien and Lewis Affected Today's Society?
Here's C. Dunn's overview:
To begin with, Tolkien and Lewis, writers of The Hobbit and The Chronicles of Narnia respectively, did influence some well-known and not-so-well-known stories, almost all of which are of the fantasy genre. One example of Tolkien's influence is Dennis L. McKiernan's Iron Tower trilogy which "was intended to be a direct sequel to The Lord of the Rings but had to be altered" [1]. The Harry Potter series by J. K. Rowling "mirrors some themes from ideas from The Lord of the Rings" [1]. A couple of examples of Lewis's influence include A Series of Unfortunate Events (Daniel Handler) and even the Harry Potter series. In addition to works of prose, there were also the film adaptations of The Lord of the Rings and The Chronicles of Narnia's The Lion, the Witch and the Wardrobe, Prince Caspian, and The Last Voyage of the Dawn Treader.
Video games based on The Lord of the Rings and The Lion, the Witch and the Wardrobe have also been made. While the video game based on The Lion, the Witch and the Wardrobe has only been made based on the movie, The Lord of the Rings has had video games based not only on the film adaptations, but also the novels--and even games just based in the world of Middle-Earth. These games weren't the only ones based on The Lord of the Rings. It had a much greater influence on games in today’s culture. Because of its influence on fantasy, the late Gary Gygax was driven to create one of the most prominent role-playing games of the '90s: Dungeons & Dragons. This game was based on Tolkien's concepts of elves, dwarves, humans, and even hobbits (even though Gygax called them Halflings, they have very similar characteristics to those of the hobbit race). Dungeons & Dragons is still in production today, on their 4th edition of the game (which many avid Dungeons & Dragons players have come to shun). Dungeons & Dragons, in turn, had a large influence on the most popular MMORPG (Massive Multiplayer Online Role-Playing Game) of today, World of Warcraft. The great Dungeon Master, Gary Gygax, passed away on March 4, 2008 at the age of 69. On March 25, 2008, Blizzard Entertainment, the makers of World of Warcraft, released patch 2.4.0 of the game, which was dedicated in memoriam to Gygax with this paragraph from the patch notes:
So, if it weren't for Tolkien's influence on Gary Gygax, Dungeons & Dragons would likely not have been made, or at least been very different, and if Dungeons & Dragons hadn't been made, then World of Warcraft could very well have been excluded from the history of games as well. It should also be noted that, while Dungeons & Dragons has been and still is a game with a large fan base, World of Warcraft, as of October 2010, has 12 million subscribers.
Several music bands have been influenced by Tolkien, ranging from one or two songs to the whole band's theme. Some examples of this include such songs as "Elvenpath" (by power metal band Nightwish) and a few songs by the rock band Led Zeppelin. Examples of a greater influence by Tolkien in music include: "Gorgoroth take their name from an area of Mordor, Burzum take their name from the Black Speech of Mordor, and Amon Amarth take their name after an alternative name for Mount Doom" [1].
To summarize what I've explained here, if it weren't for Lewis and Tolkien's stories, Harry Potter and other stories who were influenced by Lewis and Tolkien would likely be quite different, if they even still existed; a handful of video games wouldn’t exist; Dungeons & Dragons, if it actually existed, would likely be radically different; World of Warcraft probably wouldn't exist, at least not how it is today. Lewis and Tolkien were very influential writers on not only the works of fantasy literature today but games that have over 10 million people playing.
Bibliography
[1] Works Inspired by J. R. R. Tolkien. Wikipedia. 10-15-2010. en.wikipedia.org/wiki/Works_inspired_by_J._R._R._Tolkien#Literature
[2] World of Warcraft Patch Notes 2.4.3. Blizzard Entertainment, 7-15-2008. 10-15-2010. www.worldofwarcraft.com/patchnotes/patch2p43.html
To begin with, Tolkien and Lewis, writers of The Hobbit and The Chronicles of Narnia respectively, did influence some well-known and not-so-well-known stories, almost all of which are of the fantasy genre. One example of Tolkien's influence is Dennis L. McKiernan's Iron Tower trilogy which "was intended to be a direct sequel to The Lord of the Rings but had to be altered" [1]. The Harry Potter series by J. K. Rowling "mirrors some themes from ideas from The Lord of the Rings" [1]. A couple of examples of Lewis's influence include A Series of Unfortunate Events (Daniel Handler) and even the Harry Potter series. In addition to works of prose, there were also the film adaptations of The Lord of the Rings and The Chronicles of Narnia's The Lion, the Witch and the Wardrobe, Prince Caspian, and The Last Voyage of the Dawn Treader.
Video games based on The Lord of the Rings and The Lion, the Witch and the Wardrobe have also been made. While the video game based on The Lion, the Witch and the Wardrobe has only been made based on the movie, The Lord of the Rings has had video games based not only on the film adaptations, but also the novels--and even games just based in the world of Middle-Earth. These games weren't the only ones based on The Lord of the Rings. It had a much greater influence on games in today’s culture. Because of its influence on fantasy, the late Gary Gygax was driven to create one of the most prominent role-playing games of the '90s: Dungeons & Dragons. This game was based on Tolkien's concepts of elves, dwarves, humans, and even hobbits (even though Gygax called them Halflings, they have very similar characteristics to those of the hobbit race). Dungeons & Dragons is still in production today, on their 4th edition of the game (which many avid Dungeons & Dragons players have come to shun). Dungeons & Dragons, in turn, had a large influence on the most popular MMORPG (Massive Multiplayer Online Role-Playing Game) of today, World of Warcraft. The great Dungeon Master, Gary Gygax, passed away on March 4, 2008 at the age of 69. On March 25, 2008, Blizzard Entertainment, the makers of World of Warcraft, released patch 2.4.0 of the game, which was dedicated in memoriam to Gygax with this paragraph from the patch notes:
Blizzard Entertainment would like to dedicate the patch in memory of Gary Gygax. His work on D&D was an inspiration to us in many ways and helped spark our passion for creating games of our own. As avid D&D players and fellow game developers, we were all saddened by the news of his passing; we feel we've lost a true adventuring companion. Thanks for everything and farewell, Gary. You will be missed. [2]
So, if it weren't for Tolkien's influence on Gary Gygax, Dungeons & Dragons would likely not have been made, or at least been very different, and if Dungeons & Dragons hadn't been made, then World of Warcraft could very well have been excluded from the history of games as well. It should also be noted that, while Dungeons & Dragons has been and still is a game with a large fan base, World of Warcraft, as of October 2010, has 12 million subscribers.
Several music bands have been influenced by Tolkien, ranging from one or two songs to the whole band's theme. Some examples of this include such songs as "Elvenpath" (by power metal band Nightwish) and a few songs by the rock band Led Zeppelin. Examples of a greater influence by Tolkien in music include: "Gorgoroth take their name from an area of Mordor, Burzum take their name from the Black Speech of Mordor, and Amon Amarth take their name after an alternative name for Mount Doom" [1].
To summarize what I've explained here, if it weren't for Lewis and Tolkien's stories, Harry Potter and other stories who were influenced by Lewis and Tolkien would likely be quite different, if they even still existed; a handful of video games wouldn’t exist; Dungeons & Dragons, if it actually existed, would likely be radically different; World of Warcraft probably wouldn't exist, at least not how it is today. Lewis and Tolkien were very influential writers on not only the works of fantasy literature today but games that have over 10 million people playing.
Bibliography
[1] Works Inspired by J. R. R. Tolkien. Wikipedia. 10-15-2010. en.wikipedia.org/wiki/Works_inspired_by_J._R._R._Tolkien#Literature
[2] World of Warcraft Patch Notes 2.4.3. Blizzard Entertainment, 7-15-2008. 10-15-2010. www.worldofwarcraft.com/patchnotes/patch2p43.html
Influences on C.S. Lewis's Perspective
Hannah Morris takes a look:
Perspective. Defined by Dictionary.com as "the state of one's ideas, the facts known to one, etc., in having a meaningful interrelationship," perspective is the lens through which individuals view the world. People from across the globe have differing ideas about how the universe works due to contrasting customs, religious beliefs, and geographic locations. It is inevitable that humans will have different perspectives about their environments and that the biases they create will shine through in their everyday lives, especially in their work. This is particularly obvious in the work of authors.
Authors of all kinds are inspired to write based on their own experiences and beliefs. A prime example of this can be seen in The Chronicles of Narnia series by C.S. Lewis. This classic piece of literature is one that was heavily influenced by the Christian Bible and Lewis's religious beliefs. This relationship is particularly strong in the second book in the series, The Lion, the Witch and the Wardrobe. Here Lewis constructs a fantasy world, Narnia, based off of the Biblical description of the creation of our world. He also creates characters that symbolize Jesus Christ, Satan, and numerous other Biblical figures. After reading this piece it is undeniable that an author's environment had an immense impact on his work, and how the audience reacted to it.
While the Good Book is never actually mentioned in The Lion, the Witch and the Wardrobe, its influence is clear through the character of the almighty Aslan. In the first book of the Chronicles, The Magician's Newphew, we are introduced to this ferocious yet compassionate lion. Similarly to Jesus Christ, Aslan creates his own world and calls it Narnia. This world is intended to be perfect and Lewis even includes a reference to the Tree of Good and Evil. This tree is forbidden and the residents of Narnia are advised not to eat from it. However, much like Adam in the Garden of Eden, a wicked witch indulges in the tree's fruit and therefore Narnia is corrupt. Fast forward a few fictional years and Narnia is entirely under the control of the evil witch. She has transformed this once prosperous land into a frozen dungeon where anxiety runs high, and even the trees are spies. It is here that The Lion, the Witch and the Wardrobe begins. Aslan has left the area and all of the animals in Narnia are desperate for him to make a glorious return. This is directly related to Jesus' return to earth. According to the Gospel earth had become a wicked place, and the death of God's Son was the only way for humans to be forgiven for their many sins. As The Lion, the Witch and the Wardrobe continues the connection between the two becomes increasingly obvious, until the great Aslan sacrifices himself in order to save the rest of the animal kingdom. Over and over the reader is bombarded with allusions to the Bible and Lewis' influences become increasingly clear.
In conclusion it is obvious that C. S. Lewis was heavily influenced by his surroundings when penning The Chronicles of Narnia. His Christian beliefs and knowledge of the Bible are evident in the entire series and his references to them are particularly clear in The Lion, the Witch and the Wardrobe. Reading this piece is comparable to reading the Bible and substituting animals in place of main characters. This shows that authors of all kinds, and especially those from the fantasy genre, are influenced heavily by their environments and perspectives of the world.
Perspective. Defined by Dictionary.com as "the state of one's ideas, the facts known to one, etc., in having a meaningful interrelationship," perspective is the lens through which individuals view the world. People from across the globe have differing ideas about how the universe works due to contrasting customs, religious beliefs, and geographic locations. It is inevitable that humans will have different perspectives about their environments and that the biases they create will shine through in their everyday lives, especially in their work. This is particularly obvious in the work of authors.
Authors of all kinds are inspired to write based on their own experiences and beliefs. A prime example of this can be seen in The Chronicles of Narnia series by C.S. Lewis. This classic piece of literature is one that was heavily influenced by the Christian Bible and Lewis's religious beliefs. This relationship is particularly strong in the second book in the series, The Lion, the Witch and the Wardrobe. Here Lewis constructs a fantasy world, Narnia, based off of the Biblical description of the creation of our world. He also creates characters that symbolize Jesus Christ, Satan, and numerous other Biblical figures. After reading this piece it is undeniable that an author's environment had an immense impact on his work, and how the audience reacted to it.
While the Good Book is never actually mentioned in The Lion, the Witch and the Wardrobe, its influence is clear through the character of the almighty Aslan. In the first book of the Chronicles, The Magician's Newphew, we are introduced to this ferocious yet compassionate lion. Similarly to Jesus Christ, Aslan creates his own world and calls it Narnia. This world is intended to be perfect and Lewis even includes a reference to the Tree of Good and Evil. This tree is forbidden and the residents of Narnia are advised not to eat from it. However, much like Adam in the Garden of Eden, a wicked witch indulges in the tree's fruit and therefore Narnia is corrupt. Fast forward a few fictional years and Narnia is entirely under the control of the evil witch. She has transformed this once prosperous land into a frozen dungeon where anxiety runs high, and even the trees are spies. It is here that The Lion, the Witch and the Wardrobe begins. Aslan has left the area and all of the animals in Narnia are desperate for him to make a glorious return. This is directly related to Jesus' return to earth. According to the Gospel earth had become a wicked place, and the death of God's Son was the only way for humans to be forgiven for their many sins. As The Lion, the Witch and the Wardrobe continues the connection between the two becomes increasingly obvious, until the great Aslan sacrifices himself in order to save the rest of the animal kingdom. Over and over the reader is bombarded with allusions to the Bible and Lewis' influences become increasingly clear.
In conclusion it is obvious that C. S. Lewis was heavily influenced by his surroundings when penning The Chronicles of Narnia. His Christian beliefs and knowledge of the Bible are evident in the entire series and his references to them are particularly clear in The Lion, the Witch and the Wardrobe. Reading this piece is comparable to reading the Bible and substituting animals in place of main characters. This shows that authors of all kinds, and especially those from the fantasy genre, are influenced heavily by their environments and perspectives of the world.
World and Character Development within Fantasy Fiction
Gabrielle Fletcher considers what good fantasy fiction is:
I remember one Christmas when my younger brother and I were no older than thirteen...it was a time that some important video game was coming out. My brother had been dropping hints to my parents the whole year about it in hopes of it being somewhere under the tree that Christmas. Early Christmas morning he scanned all the colorful presents' shapes looking for one that resembled his game, and there it was wrapped in shining wrapping paper waiting for him. He patiently waited to open the gift with a huge grin of anticipation across his face, clutching the present as if it were the answer to the meaning of his life. When it was his turn he manically ripped it open and then instantly his grin froze in an awkward position. The promising package in his hand was not the game he had been hoping for but one of The Chronicles of Narnia novels. His face dropped in disappointment as he stared at the glossy paperback book. "God damn it, another fantasy book?" he muttered under his breath tossing the book in my direction. Being the bookworm of the family I quickly snatched the rejected present, stashing it with the books my parents had given me. Later that week I finished it and recommended that he read it. "It's probably just like Harry Potter and the rest of those magic books," he responded to me, "and nothing is better than Harry Potter."
The memory of that Christmas and his reaction to Fantasy has always stayed in the back of my mind. Most people I know trash Fantasy comparing it to movie versions of Fantasy books claiming they all must be the same. When reading these books in this genre it was hard not to see the same pattern of theme and storylines. Usually when one thinks of a Fantasy story it has the usual elements of supernatural, magic, romance, heroes overcoming evil, or characters discovering themselves as they are. With all these redundant plot lines, how can you determine what makes a 'good' fantasy fiction story?
It varies with each reader's preferences and what their own personal expectations are for the Fantasy book. While reading some selected works I was able to develop a kind of way to evaluate the novels by comparing the author's fictional world and character development. If the world was unclear to me or characters were weak, I wasn't as intrigued with the books. Without noticing it I was setting up my own personal expectation I usually look for in a good book. Some questions I would ask myself: "Has it been thought out well?" "Are there any connections to reality from this fictional land?" "Can I picture this world?" "Who is this character really?" and "What can I learn from these characters?"
Fictional world development is key to any good fiction story whether it's fantasy or trashy soft-core romance novels; you know the ones that you catch your mom or some older woman secretly engrossed by. A reader can't fully grasp or enjoy a Fantasy novel if the world they are trying to imagine or see isn't fully developed. An author could write about the most realistic characters, draw out epic storylines, or imagine the most brutal battles on paper--but if the world doesn't fit, how can all these elements come together?
In Sheri Tepper's novel King's Blood Four of the True Game trilogy, she successfully paints a new world to readers where characters/players battle in Lands of the True Game. Each player of True Game has a unique power such as healing, shape shifting, necromancy, or magic used for combat. The land is divided by Kings and rulers, each having their own set of special players to fight for them.
The actual landscape of the True Game is vast and spacious marked with canyons, waterways, and lush forests. Tepper uses poetic language to help describe the True Game world and settings. For example, while Peter, the protagonist of the story, finally reaches old Windlow's castle, Tepper shows her knowledge of the land's natural beauty describing just basic nature as "trees loomed like towers, vast as clouds" (61). The trail Peter walks on is "needle-strewn and redolent of resin, sharp and soft in the nostrils. Flowers bloomed in the shade, their secret faces turned down to the mosses" (61-62). Clearly she knows exactly how her world is portrayed, and successfully can draw the reader to her imaginative landscape within the book. While reading the novel you can feel like you're taking a personal tour with Peter as he discovers his own world.
Character development is another important element in the fantasy fiction genre. Usually you see the protagonist discovering their true identity throughout the novel, watching the character grow right before your own eyes. These heroes or villains are able to identify themselves and the world around them, which most of the time is something that all readers can relate to as we try to discover ourselves in life.
In Neil Gaiman and Terry Pratchett's Good Omens the collaboration was ingenious, being able to successfully developed well-rounded characters. Although Good Omens is considered Fantasy fiction, the story is set up in reality during Armageddon. Two unlikely characters, Crowley, a demon from hell and Aziraphale, the archangel from the garden of Eden, band together to help save humanity. Their relationship, although originally based on a mutual agreement, becomes genuine in the story. As they learn to accept each other as they are, Crowley and Aziraphale also become more human-like and develop a taste for ordinary human life. Crowley, who was created without free will, develops it while on earth describing it as almost something contagious: "you couldn't hang around humans for very long without learning a thing or two" (Gaiman and Pratchett 39).
Pratchett and Gaiman use the angel and the demon not only to satirize but symbolize individual passion for salvation of the human race. Their internal transitions throughout the novel makes them more realistic and relatable than most of the non-fantastical characters in the book even though they are supernatural creatures.
It is up to the reader to decide what makes a good fantasy fiction; it's a matter of opinion and preference. Character and world development could prove a good story for some, and others not. Going back to what my brother said to me that one Christmas--"It's probably just like Harry Potter and the rest of those magic books and nothing is better than Harry Potter"--fantasy may seem tiresome and repetitive to some people. If they allow themselves, they could see that it is the opposite--and there are books better than Harry Potter.
Works Cited
Gaiman, Neil, and Terry Pratchett. Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch. Harper Torch, 2006. Print.
Tepper, Sheri. The True Game. Ace Trade, 1996. Print.
I remember one Christmas when my younger brother and I were no older than thirteen...it was a time that some important video game was coming out. My brother had been dropping hints to my parents the whole year about it in hopes of it being somewhere under the tree that Christmas. Early Christmas morning he scanned all the colorful presents' shapes looking for one that resembled his game, and there it was wrapped in shining wrapping paper waiting for him. He patiently waited to open the gift with a huge grin of anticipation across his face, clutching the present as if it were the answer to the meaning of his life. When it was his turn he manically ripped it open and then instantly his grin froze in an awkward position. The promising package in his hand was not the game he had been hoping for but one of The Chronicles of Narnia novels. His face dropped in disappointment as he stared at the glossy paperback book. "God damn it, another fantasy book?" he muttered under his breath tossing the book in my direction. Being the bookworm of the family I quickly snatched the rejected present, stashing it with the books my parents had given me. Later that week I finished it and recommended that he read it. "It's probably just like Harry Potter and the rest of those magic books," he responded to me, "and nothing is better than Harry Potter."
The memory of that Christmas and his reaction to Fantasy has always stayed in the back of my mind. Most people I know trash Fantasy comparing it to movie versions of Fantasy books claiming they all must be the same. When reading these books in this genre it was hard not to see the same pattern of theme and storylines. Usually when one thinks of a Fantasy story it has the usual elements of supernatural, magic, romance, heroes overcoming evil, or characters discovering themselves as they are. With all these redundant plot lines, how can you determine what makes a 'good' fantasy fiction story?
It varies with each reader's preferences and what their own personal expectations are for the Fantasy book. While reading some selected works I was able to develop a kind of way to evaluate the novels by comparing the author's fictional world and character development. If the world was unclear to me or characters were weak, I wasn't as intrigued with the books. Without noticing it I was setting up my own personal expectation I usually look for in a good book. Some questions I would ask myself: "Has it been thought out well?" "Are there any connections to reality from this fictional land?" "Can I picture this world?" "Who is this character really?" and "What can I learn from these characters?"
Fictional world development is key to any good fiction story whether it's fantasy or trashy soft-core romance novels; you know the ones that you catch your mom or some older woman secretly engrossed by. A reader can't fully grasp or enjoy a Fantasy novel if the world they are trying to imagine or see isn't fully developed. An author could write about the most realistic characters, draw out epic storylines, or imagine the most brutal battles on paper--but if the world doesn't fit, how can all these elements come together?
In Sheri Tepper's novel King's Blood Four of the True Game trilogy, she successfully paints a new world to readers where characters/players battle in Lands of the True Game. Each player of True Game has a unique power such as healing, shape shifting, necromancy, or magic used for combat. The land is divided by Kings and rulers, each having their own set of special players to fight for them.
The actual landscape of the True Game is vast and spacious marked with canyons, waterways, and lush forests. Tepper uses poetic language to help describe the True Game world and settings. For example, while Peter, the protagonist of the story, finally reaches old Windlow's castle, Tepper shows her knowledge of the land's natural beauty describing just basic nature as "trees loomed like towers, vast as clouds" (61). The trail Peter walks on is "needle-strewn and redolent of resin, sharp and soft in the nostrils. Flowers bloomed in the shade, their secret faces turned down to the mosses" (61-62). Clearly she knows exactly how her world is portrayed, and successfully can draw the reader to her imaginative landscape within the book. While reading the novel you can feel like you're taking a personal tour with Peter as he discovers his own world.
Character development is another important element in the fantasy fiction genre. Usually you see the protagonist discovering their true identity throughout the novel, watching the character grow right before your own eyes. These heroes or villains are able to identify themselves and the world around them, which most of the time is something that all readers can relate to as we try to discover ourselves in life.
In Neil Gaiman and Terry Pratchett's Good Omens the collaboration was ingenious, being able to successfully developed well-rounded characters. Although Good Omens is considered Fantasy fiction, the story is set up in reality during Armageddon. Two unlikely characters, Crowley, a demon from hell and Aziraphale, the archangel from the garden of Eden, band together to help save humanity. Their relationship, although originally based on a mutual agreement, becomes genuine in the story. As they learn to accept each other as they are, Crowley and Aziraphale also become more human-like and develop a taste for ordinary human life. Crowley, who was created without free will, develops it while on earth describing it as almost something contagious: "you couldn't hang around humans for very long without learning a thing or two" (Gaiman and Pratchett 39).
Pratchett and Gaiman use the angel and the demon not only to satirize but symbolize individual passion for salvation of the human race. Their internal transitions throughout the novel makes them more realistic and relatable than most of the non-fantastical characters in the book even though they are supernatural creatures.
It is up to the reader to decide what makes a good fantasy fiction; it's a matter of opinion and preference. Character and world development could prove a good story for some, and others not. Going back to what my brother said to me that one Christmas--"It's probably just like Harry Potter and the rest of those magic books and nothing is better than Harry Potter"--fantasy may seem tiresome and repetitive to some people. If they allow themselves, they could see that it is the opposite--and there are books better than Harry Potter.
Works Cited
Gaiman, Neil, and Terry Pratchett. Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch. Harper Torch, 2006. Print.
Tepper, Sheri. The True Game. Ace Trade, 1996. Print.
Monday, December 13, 2010
What Is Fantasy?
Christy Hewitt
ENGL 299
What is fantasy? A question we have all tried to decipher. As we read these novels there seems to be a distinct formula for what makes up a fantastical novel. Their ‘out of this world’ plot and completely different character complexes challenge the reader to think outside of the box. In The Chronicles of Narnia we are introduced to what we see as fantasy that takes place through the real world. Throughout this essay I will attempt to discover what fantasy is and how it is different from the ‘real world.’
There are many different definitions of the word ‘fantasy.’ Some people define it as ‘a creative imagination’; others see it as ‘an invention of the mind.’ When entering this class I had no idea what to expect. I am not someone who is very into reading fantasy books because of their material. I define fantasy as ‘an escape from the real.’ The reason I define it that way is because that what I thought every book in the fantasy genre was doing. As I read these novels I am beginning to see it as something deeper.
In The Chronicles of Narnia, you are introduced to the Pevensie children. They live in the real world and happen to stumble into a world full of adventure, a world full of fantasy. As C.S. Lewis writes this series he gives life to every child’s imagination. Like in every genre, there is a protagonist (the children) and an antagonist (the white witch). It is a tale of how the Pevensie children band together to save the world of Narnia.
This has been one of my favorite fantasy novels to read because I was able to fully indulge myself into the reading. I found myself diving into the plot and reading for hours on end. I was in the best sense of the word, escaping. Just like the children did in the novel I was leaving my world of stress, college, work, and more work to join a world of Narnia.
The best part about this novel was that the children were faced with a huge obstacle; they had to save the world. I found myself thinking, “Why don’t they just go back to the real world where their only responsibility is being a kid?” Then about ten pages away from the end of the book it hit me: they want to be in this world. They wanted to be in that world just as much as I wanted to keep reading, as much as I wanted to be in that world. Escaping to the world Lewis had created was easy for them to do and they had so many ‘real world’ things to escape from. There was a war going on and people were dying, really dying because of the war and the children knew it (at least the two oldest did). The house they were in was, for lack of a better word, boring. Being in this brand new world was an escape from the turmoil of the real world. Being in control of their own destiny was something they may not have been able to do in the real world because they had other people making decisions for them but in this new world they were able to make their own choices and choose their own fate (even if that meant returning to the real world).
The world Lewis had created was everything a young child would want to be a part of. There were strange animals that talked, a massive lion with love in his heart, and an evil witch who wanted to control the world. Even though there was a war going on in their ‘new’ world, they were at the epicenter of this war and they had a say in being involved with it. They could save everyone in Narnia (and in the real world this would not have been considered possible). This is what drew the children deeper and deeper into this world.
There has been a fine line between fantasy and reality, a line in which many people can see distinctly. In this novel it is a line between the real world and the world of Narnia, and personally, I think the world of Narnia trumps earth any day. The point of being able to read fantasy is to read about something that is out of the norm, something that you don’t read about in the newspaper, something that you rarely see on TV, something that you don’t read in all the teen drama novels. Fantasy is meant to be read as ‘different.' This genre is something unlike any other genre out there. These authors, Lewis especially, created these worlds and wait for the readers to jump into them.
Now begs the question, well what makes fantasy different from science fiction. My answer, science fiction doesn’t go there. What do I mean by ‘there’? It delves on science and out of the ordinary phenomena. Fantasy fiction brings life to something never before thought of. The syfy channel on TV has all of the crazy out there shows but they don’t have shows about world warping wardrobes and broomstick like soccer games. Fantasy fiction goes even farther into the world of the unknown and thus attracts many fans to its stories.
The Chronicles of Narnia help define fantasy by being a novel about a new world that these children escape into. Not only do the children escape but the readers do as well. The only difference is that when Peter, Susan, Edmund, and Lucy return to the real world nothing has changed and time barely passes. When I return to the real world, 2 hours have passed and I still have to finish the rest of my homework before class the next day.
ENGL 299
What is fantasy? A question we have all tried to decipher. As we read these novels there seems to be a distinct formula for what makes up a fantastical novel. Their ‘out of this world’ plot and completely different character complexes challenge the reader to think outside of the box. In The Chronicles of Narnia we are introduced to what we see as fantasy that takes place through the real world. Throughout this essay I will attempt to discover what fantasy is and how it is different from the ‘real world.’
There are many different definitions of the word ‘fantasy.’ Some people define it as ‘a creative imagination’; others see it as ‘an invention of the mind.’ When entering this class I had no idea what to expect. I am not someone who is very into reading fantasy books because of their material. I define fantasy as ‘an escape from the real.’ The reason I define it that way is because that what I thought every book in the fantasy genre was doing. As I read these novels I am beginning to see it as something deeper.
In The Chronicles of Narnia, you are introduced to the Pevensie children. They live in the real world and happen to stumble into a world full of adventure, a world full of fantasy. As C.S. Lewis writes this series he gives life to every child’s imagination. Like in every genre, there is a protagonist (the children) and an antagonist (the white witch). It is a tale of how the Pevensie children band together to save the world of Narnia.
This has been one of my favorite fantasy novels to read because I was able to fully indulge myself into the reading. I found myself diving into the plot and reading for hours on end. I was in the best sense of the word, escaping. Just like the children did in the novel I was leaving my world of stress, college, work, and more work to join a world of Narnia.
The best part about this novel was that the children were faced with a huge obstacle; they had to save the world. I found myself thinking, “Why don’t they just go back to the real world where their only responsibility is being a kid?” Then about ten pages away from the end of the book it hit me: they want to be in this world. They wanted to be in that world just as much as I wanted to keep reading, as much as I wanted to be in that world. Escaping to the world Lewis had created was easy for them to do and they had so many ‘real world’ things to escape from. There was a war going on and people were dying, really dying because of the war and the children knew it (at least the two oldest did). The house they were in was, for lack of a better word, boring. Being in this brand new world was an escape from the turmoil of the real world. Being in control of their own destiny was something they may not have been able to do in the real world because they had other people making decisions for them but in this new world they were able to make their own choices and choose their own fate (even if that meant returning to the real world).
The world Lewis had created was everything a young child would want to be a part of. There were strange animals that talked, a massive lion with love in his heart, and an evil witch who wanted to control the world. Even though there was a war going on in their ‘new’ world, they were at the epicenter of this war and they had a say in being involved with it. They could save everyone in Narnia (and in the real world this would not have been considered possible). This is what drew the children deeper and deeper into this world.
There has been a fine line between fantasy and reality, a line in which many people can see distinctly. In this novel it is a line between the real world and the world of Narnia, and personally, I think the world of Narnia trumps earth any day. The point of being able to read fantasy is to read about something that is out of the norm, something that you don’t read about in the newspaper, something that you rarely see on TV, something that you don’t read in all the teen drama novels. Fantasy is meant to be read as ‘different.' This genre is something unlike any other genre out there. These authors, Lewis especially, created these worlds and wait for the readers to jump into them.
Now begs the question, well what makes fantasy different from science fiction. My answer, science fiction doesn’t go there. What do I mean by ‘there’? It delves on science and out of the ordinary phenomena. Fantasy fiction brings life to something never before thought of. The syfy channel on TV has all of the crazy out there shows but they don’t have shows about world warping wardrobes and broomstick like soccer games. Fantasy fiction goes even farther into the world of the unknown and thus attracts many fans to its stories.
The Chronicles of Narnia help define fantasy by being a novel about a new world that these children escape into. Not only do the children escape but the readers do as well. The only difference is that when Peter, Susan, Edmund, and Lucy return to the real world nothing has changed and time barely passes. When I return to the real world, 2 hours have passed and I still have to finish the rest of my homework before class the next day.
Wednesday, December 1, 2010
Fantastic Elements of Fantasy Fiction with a Side of Science Fiction
Victoria Rader serves them up:
For me I feel that fantasy fiction is a combination of the real and the imagined, the tangible and the intangible, as well as the rational and irrational. C.S. Lewis's The Magician's Nephew and Anne McCaffrey's Dragonsong are such examples that use each of these elements. The difference, of course, is that Dragonsong tends to lean more towards science-fiction that presents itself as fantasy. Narnia, the in-between, and Charn, are all realistic worlds. Pern is also fairly realistic, the only things that make it different than our world is the Thread and, well, the dragons. Each of these places relate to our own world and have many of the same elements, even though they may seem drastically different.
For an example of the real element in The Magician's Nephew, we turn to Charn. In Charn, the sun is visible in the sky is the same as ours, but still...different. After waking Jadis, Digory notices the sun.
Jadis then goes on to realize that Digory and Polly come from a much younger world than that of Charn. This different type of sun is one that is completely imaginable in our own world. We often hear of how our own sun will eventually collapse on itself after cooling down and becoming like the sun of Charn: red and cold.
Most of Pern is the same as our own world, even if it seems a few decades (or perhaps centuries) behind our modern conveniences. The community works together for the benefit of everyone and people have designated positions within society: to keep people safe, to organize the obtainment of food and goods, to educate, etc. Dragonsong is perhaps one of the easiest novels we have read that relates so easily to our own world.
Returning to The Magician's Nephew, not all of Charn is similar to our own world. We, for one, don't have one of the imagined elements: magic or curses. At least not in the same capacity as that of Charn. Jadis says "I spoke the Deplorable Word. A moment later I was the only living thing beneath the sun" (Lewis 41). With just one word, this woman destroyed her entire world. Luckily for us, nobody on earth has a power like that (even if they may have tools that could result in something similar). Jadis herself is also a prime example of both the real and the unreal. Humans all have the capacity to be evil, just like Jadis. Many people in the real world would be more than willing to go to the same extremes that Jadis does in order to gain power and control. If humans had the same type of power that Jadis has, we would be utterly screwed.
Imagined elements in Dragonsong include the Thread, dragons, and fire lizards. Thankfully, we have nothing like Thread. Falling from the sky, "Thread could burrow into the seagrass stalks, or slide down the marshberry and seablum bushes, burrow in the roots, multiply and eat anything green and growing until the coast was as bare as a rock" (McCaffrey 15). It could also burn the skin with little hope of recovery. Imagine, something constantly falling from the sky with little warning that could destroy any source of food and potentially physically injure you!
Tangible elements in The Magician's Nephew include the simple things such as the magic rings that Uncle Andrew gives to Digory and Polly. These are physical objects that one can touch and see and play with. The intangible part is again, the magic that comes along with them. It just is. There is no proof of its existence, no way to test whether or not it is real. We are given the story from the eyes of the children. In a way, this could also be a real element if one assumes that the children are simply using their imaginations with the rings. After all, their entire adventure could be one that they thought up in their heads and the rings were just a prop or tool that their imaginations needed.
Dragonsong's tangible element is also its intangible element as well. The fire lizards, also an imagined element, become many things to their owners. The fire lizards that Menolly had fed at birth basically imprinted on her. The next morning "Menolly had been absolutely stunned to wake with the unaccustomed weight of warm bodies around her. Scared, too, until the little creatures roused, with strong thoughts of renewed hunger and love and affection for her" (McCaffrey 93). They were also somehow mentally connected to Menolly, and she was driven to feed and care for them as if they were her own children. The fire lizards also end up fiercely protective of Menolly. Finally, in a surprise to even those that know about and possess fire lizards, Menolly's lizards even learn to sing with her, "They finished the song with the fire lizards humming obediently along with Menolly. Mirrim demanded then to know how on earth Menolly had gotten her lizards to sing with her" (McCaffrey 160).
Children of all ages and walks of life have worries. Polly and Digory are no different. Their worries make up the rational elements of The Magician's Nephew. The poem in front of the bell in Charn reads "Make your choice, adventurous Stranger; / Strike the bell and bide the danger, / Or wonder, till it drives you mad, / What would have followed if you had" (35). The very real worry of what would happen is something that anyone would have to think about had they come into this world. On the other hand, it's the things that the pair have to worry about that are the irrational things. In our world if the pair rang a bell the worst thing that they would have to worry about would be breaking it or getting sent to bed without dinner. In Charn they have to worry about waking up an evil witch that could destroy more than one world!
Menolly also has great worries to account for the rational elements. Being an amazing musician, she naturally wanted to be the Harper for her community in the Hold. Throughout the novel, she is fighting against oppressive social codes and trying to find her place in society. The Threadfall also helps to make up for the irrational element within the novel. As I said before, we do not have to worry about a natural element falling from the sky and putting all of our lives in danger. I mean, sure, we have meteorites and other things falling from space, but most of that burns up in our atmosphere before it can hit earth, and on the occasion that it does hit earth, injuries are rare. The people of Pern actually have official dragon riders to kill the Thread before it hits the earth. Imagine if we had people flying through the sky trying to burn up meteorites!
Many people would argue that Dragonsong is a science fiction novel, but I believe science fiction and fantasy fiction to be strongly related, and sometimes I think it is hard to separate the two. Fantasy and science fiction have so many different elements to them, and I've briefly touched on some that I found to be the most strikingly interesting. There is so much more to explore when it comes to the real/unreal, rational/irrational, and the tangible/intangible elements of these and other stories. I feel as though these six elements are present in one way or another in every fantasy and science fiction novel, and are the makings of a wonderful escape from this world, even though they can relate so closely to our own reality. Perhaps fantasy, science fiction, and our world aren't all that different after all.
Works Cited
Lewis, C.S. The Magician's Nephew. In The Chronicles of Narnia. New York: HarperEntertainment, 2005. Print.
McCaffrey, Anne. Dragonsong. New York: Aladdin Paperbacks, 2003. Print.
For me I feel that fantasy fiction is a combination of the real and the imagined, the tangible and the intangible, as well as the rational and irrational. C.S. Lewis's The Magician's Nephew and Anne McCaffrey's Dragonsong are such examples that use each of these elements. The difference, of course, is that Dragonsong tends to lean more towards science-fiction that presents itself as fantasy. Narnia, the in-between, and Charn, are all realistic worlds. Pern is also fairly realistic, the only things that make it different than our world is the Thread and, well, the dragons. Each of these places relate to our own world and have many of the same elements, even though they may seem drastically different.
For an example of the real element in The Magician's Nephew, we turn to Charn. In Charn, the sun is visible in the sky is the same as ours, but still...different. After waking Jadis, Digory notices the sun.
"Was it the Deplorable Word that made the sun like that?" asked Digory.
"Like what?" asked Jadis.
"So big, so red, and so cold."
"It has always been so," said Jadis. "At least, for hundreds of thousands of years. Have you a different sort of sun in your world?"
"Yes, it's smaller and yellower. And it gives a good deal more heat." (Lewis 42)
Jadis then goes on to realize that Digory and Polly come from a much younger world than that of Charn. This different type of sun is one that is completely imaginable in our own world. We often hear of how our own sun will eventually collapse on itself after cooling down and becoming like the sun of Charn: red and cold.
Most of Pern is the same as our own world, even if it seems a few decades (or perhaps centuries) behind our modern conveniences. The community works together for the benefit of everyone and people have designated positions within society: to keep people safe, to organize the obtainment of food and goods, to educate, etc. Dragonsong is perhaps one of the easiest novels we have read that relates so easily to our own world.
Returning to The Magician's Nephew, not all of Charn is similar to our own world. We, for one, don't have one of the imagined elements: magic or curses. At least not in the same capacity as that of Charn. Jadis says "I spoke the Deplorable Word. A moment later I was the only living thing beneath the sun" (Lewis 41). With just one word, this woman destroyed her entire world. Luckily for us, nobody on earth has a power like that (even if they may have tools that could result in something similar). Jadis herself is also a prime example of both the real and the unreal. Humans all have the capacity to be evil, just like Jadis. Many people in the real world would be more than willing to go to the same extremes that Jadis does in order to gain power and control. If humans had the same type of power that Jadis has, we would be utterly screwed.
Imagined elements in Dragonsong include the Thread, dragons, and fire lizards. Thankfully, we have nothing like Thread. Falling from the sky, "Thread could burrow into the seagrass stalks, or slide down the marshberry and seablum bushes, burrow in the roots, multiply and eat anything green and growing until the coast was as bare as a rock" (McCaffrey 15). It could also burn the skin with little hope of recovery. Imagine, something constantly falling from the sky with little warning that could destroy any source of food and potentially physically injure you!
Tangible elements in The Magician's Nephew include the simple things such as the magic rings that Uncle Andrew gives to Digory and Polly. These are physical objects that one can touch and see and play with. The intangible part is again, the magic that comes along with them. It just is. There is no proof of its existence, no way to test whether or not it is real. We are given the story from the eyes of the children. In a way, this could also be a real element if one assumes that the children are simply using their imaginations with the rings. After all, their entire adventure could be one that they thought up in their heads and the rings were just a prop or tool that their imaginations needed.
Dragonsong's tangible element is also its intangible element as well. The fire lizards, also an imagined element, become many things to their owners. The fire lizards that Menolly had fed at birth basically imprinted on her. The next morning "Menolly had been absolutely stunned to wake with the unaccustomed weight of warm bodies around her. Scared, too, until the little creatures roused, with strong thoughts of renewed hunger and love and affection for her" (McCaffrey 93). They were also somehow mentally connected to Menolly, and she was driven to feed and care for them as if they were her own children. The fire lizards also end up fiercely protective of Menolly. Finally, in a surprise to even those that know about and possess fire lizards, Menolly's lizards even learn to sing with her, "They finished the song with the fire lizards humming obediently along with Menolly. Mirrim demanded then to know how on earth Menolly had gotten her lizards to sing with her" (McCaffrey 160).
Children of all ages and walks of life have worries. Polly and Digory are no different. Their worries make up the rational elements of The Magician's Nephew. The poem in front of the bell in Charn reads "Make your choice, adventurous Stranger; / Strike the bell and bide the danger, / Or wonder, till it drives you mad, / What would have followed if you had" (35). The very real worry of what would happen is something that anyone would have to think about had they come into this world. On the other hand, it's the things that the pair have to worry about that are the irrational things. In our world if the pair rang a bell the worst thing that they would have to worry about would be breaking it or getting sent to bed without dinner. In Charn they have to worry about waking up an evil witch that could destroy more than one world!
Menolly also has great worries to account for the rational elements. Being an amazing musician, she naturally wanted to be the Harper for her community in the Hold. Throughout the novel, she is fighting against oppressive social codes and trying to find her place in society. The Threadfall also helps to make up for the irrational element within the novel. As I said before, we do not have to worry about a natural element falling from the sky and putting all of our lives in danger. I mean, sure, we have meteorites and other things falling from space, but most of that burns up in our atmosphere before it can hit earth, and on the occasion that it does hit earth, injuries are rare. The people of Pern actually have official dragon riders to kill the Thread before it hits the earth. Imagine if we had people flying through the sky trying to burn up meteorites!
Many people would argue that Dragonsong is a science fiction novel, but I believe science fiction and fantasy fiction to be strongly related, and sometimes I think it is hard to separate the two. Fantasy and science fiction have so many different elements to them, and I've briefly touched on some that I found to be the most strikingly interesting. There is so much more to explore when it comes to the real/unreal, rational/irrational, and the tangible/intangible elements of these and other stories. I feel as though these six elements are present in one way or another in every fantasy and science fiction novel, and are the makings of a wonderful escape from this world, even though they can relate so closely to our own reality. Perhaps fantasy, science fiction, and our world aren't all that different after all.
Works Cited
Lewis, C.S. The Magician's Nephew. In The Chronicles of Narnia. New York: HarperEntertainment, 2005. Print.
McCaffrey, Anne. Dragonsong. New York: Aladdin Paperbacks, 2003. Print.
Labels:
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ENGL 299,
fantasy,
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student writing,
The Chronicles of Narnia
Fantasy versus Other Genres
Brittany sizes up fantasy's chances:
When it comes to comparing fantasy fiction to most other popular genres it just does not stack up very well. There are several factors that have an effect on why fantasy does not stack well up against the most popular genres. A few of those factors are how well readers actually know the fantasy genre, sales and fan bases.
There have however been a few very successful fantasy fiction books, such as The Chronicles of Narnia, Harry Potter, The Lord of the Rings, and Twilight. For example as of November 21st Twilight was number seven on the list of Top 10 Children's Series for the New York Times and has been on the list for 170 weeks while Harry Potter is at number nine on the same list and has been on the list for 232 weeks. Each of these four series had major success and include well-known books to many readers.
Although the above seems great, when measured on a larger scale based on what is sold and highly marketed in stores the fantasy genre is not what is at the top. For example when you go to Walmart and look at the book section you see authors such as Patricia Cornwell, John Grisham, Tom Clancy, Nicholas Sparks and whatever new celebrity has written a book. Also when I asked friends and family who some of their favorite authors were I got some of the names just listed along with Mary Higgins Clark, Jodi Picoult, Lisa Jackson, and James Patterson. These both further support my statement even more that fantasy fiction does not stack up well against other popular genres.
Another reason why fantasy does not stack up well is because even though fantasy has had the above-mentioned big successes most people do not identify those books with the fantasy genre. With the exception of Twilight because it is a newer book the rest of those books are classics and most people have read them but since a lot of people do not have background on the fantasy genre they do not classify them as fantasy fiction. I think if people had better knowledge of fantasy fiction, what it was and what books fell under the category it would help the genre to become more successful. For example people reading these classic fantasy fiction books without knowing it have boosted the fan base for fantasy fiction but if they liked these books and actually knew what genre they were reading they would probably be more apt to go out and buy more fantasy fiction books. This in turn would help fantasy stack up better to the more popular genres.
As previously mentioned I think that a lot of the problem is people not knowing much about the genre along with their many misconceptions. For example, as a new reader of fantasy fiction my thoughts on what the genre was were completely wrong. I thought fantasy fiction was about magical lands which ended up being correct but I also pictured it more like a Disney movie which was completely incorrect. Recognition of a genre is important in order to build a strong fan base which then moves into the genre becoming popular. Once those two things become stronger then fantasy fiction can better stack up to other genres.
I think that having more mixed fantasy would really help to boost it, for example using humor and romance. I know that we read a few good books this semester that did have humor in them but that was not used to help promote the book which I think may have helped. I also think adding in the romance would help too as long as it is not like Twilight. It would have to be actual romance, heartbreak and so on not the cheesy romance used in Twilight. Including these different aspects and using them to help promote fantasy fiction may attract more readers, such as readers who may never have picked up a fantasy book before. Which in turn could interest a lot of new people in this genre which would make it more popular and then the genre would stack up better.
When it comes to comparing fantasy fiction to most other popular genres it just does not stack up very well. There are several factors that have an effect on why fantasy does not stack well up against the most popular genres. A few of those factors are how well readers actually know the fantasy genre, sales and fan bases.
There have however been a few very successful fantasy fiction books, such as The Chronicles of Narnia, Harry Potter, The Lord of the Rings, and Twilight. For example as of November 21st Twilight was number seven on the list of Top 10 Children's Series for the New York Times and has been on the list for 170 weeks while Harry Potter is at number nine on the same list and has been on the list for 232 weeks. Each of these four series had major success and include well-known books to many readers.
Although the above seems great, when measured on a larger scale based on what is sold and highly marketed in stores the fantasy genre is not what is at the top. For example when you go to Walmart and look at the book section you see authors such as Patricia Cornwell, John Grisham, Tom Clancy, Nicholas Sparks and whatever new celebrity has written a book. Also when I asked friends and family who some of their favorite authors were I got some of the names just listed along with Mary Higgins Clark, Jodi Picoult, Lisa Jackson, and James Patterson. These both further support my statement even more that fantasy fiction does not stack up well against other popular genres.
Another reason why fantasy does not stack up well is because even though fantasy has had the above-mentioned big successes most people do not identify those books with the fantasy genre. With the exception of Twilight because it is a newer book the rest of those books are classics and most people have read them but since a lot of people do not have background on the fantasy genre they do not classify them as fantasy fiction. I think if people had better knowledge of fantasy fiction, what it was and what books fell under the category it would help the genre to become more successful. For example people reading these classic fantasy fiction books without knowing it have boosted the fan base for fantasy fiction but if they liked these books and actually knew what genre they were reading they would probably be more apt to go out and buy more fantasy fiction books. This in turn would help fantasy stack up better to the more popular genres.
As previously mentioned I think that a lot of the problem is people not knowing much about the genre along with their many misconceptions. For example, as a new reader of fantasy fiction my thoughts on what the genre was were completely wrong. I thought fantasy fiction was about magical lands which ended up being correct but I also pictured it more like a Disney movie which was completely incorrect. Recognition of a genre is important in order to build a strong fan base which then moves into the genre becoming popular. Once those two things become stronger then fantasy fiction can better stack up to other genres.
I think that having more mixed fantasy would really help to boost it, for example using humor and romance. I know that we read a few good books this semester that did have humor in them but that was not used to help promote the book which I think may have helped. I also think adding in the romance would help too as long as it is not like Twilight. It would have to be actual romance, heartbreak and so on not the cheesy romance used in Twilight. Including these different aspects and using them to help promote fantasy fiction may attract more readers, such as readers who may never have picked up a fantasy book before. Which in turn could interest a lot of new people in this genre which would make it more popular and then the genre would stack up better.
Monday, November 8, 2010
Writing Styles Do Not Define Fantasy Fiction
Derek Herzog argues:
There seems to be a stigma associated with the fantasy genre which makes people hesitant to pick up a book labeled fantasy. A big part of this has to do with what first comes to someone's head when they think of fantasy. For many, the term fantasy brings to mind a long, tedious work of escapism which is weird and unapproachable. They might think this because they associate fantasy with a particular style of writing, one that is slow, straight-forward, and not innovative. To think like that though is a misconception, and it could be what has given fantasy a bad rap for so long.
The truth is, fantasy is not limited to one particular style of writing; if this was the case, it really would have no hope. I've read fantasy works from six different authors recently, and one of the coolest things I've learned is how varied fantasy authors are in their approaches to their work. Fantasy is by no means limited to one style of writing, and coming to this realization not only removes the stigma associated with the genre but it reveals the potential for how many new and innovative things could be done with it, as well.
To begin my recent fantasy escapade, I started with two authors whose books could be considered the roots of fantasy: J.R.R. Tolkien's The Hobbit, and C.S. Lewis's The Magician's Nephew. They both tell their stories as if they were Grandpas dictating an old tale to their Grandsons; this is why I have deemed this style the "Old Man Narrative." Consider how The Magician's Nephew begins: "This is a story about something that happened long ago when your grandfather was a child" (Lewis 1). The whole book goes along with this sort of feel. While I'm reading it, I actually even read in my head in the voice of an old Grandpa. The Hobbit is told in a similar way. Consider this line, for example: "The Mother of our particular hobbit--what is a hobbit? I suppose hobbits need some description nowadays, since they have become rare and shy of the Big People, as they call us" (Tolkien 12). Both of these novels are written in these distinctive narrative styles, which are quite different from other authors in our class. Could you imagine if every fantasy novel were written like this? Sure, both books are good reads, but after being exposed to a style for too long it quickly goes stale. The "Old Man Narrative" helped pave the way for future fantasy fiction, but fortunately other authors moved beyond this--or regressed from it.
Speaking of regressed, this brings me to the next two authors: Piers Anthony and Anne McCaffrey. Both authors have a writing style which is fairly simplistic. The stories also move along quite slowly. I think the novels by these two would be better received by younger readers, not only because of their coming-of-age themes, but also because of their slow and steady writing styles which probably make the books easier to understand. In both books, a lot of time is spent talking over what is going on in the protagonist's head. As an older reader, this can seem tedious and unnecessary, but to someone who is younger, the repetition might really help them understand what's going on. It is unfair of me to label these two as lesser authors, but their writing styles definitely do not appeal to me that much. Whether I enjoy it or not, though, these authors possess a distinctive writing style which adds validity to the notion that it is not what solely characterizes the fantasy genre.
Sheri Tepper makes up another category of writing styles. Unlike many other fantasy authors, she writes her prose in a more creative, even poetic way. She really gets inside of her protagonist's mind, and this makes her book, The True Game, seem more realistic, and it also allows the reader to become more immersed in the story. Take, for example, just a random line from the text: "How so many could find power to exist, she did not say. We did not ask. It was only a tall tale, we thought. Hum of bees, quiet sough of wind. Then, suddenly, as we climbed a high ridge of stone, a cold gust from above, chill as winter, without warning" (Tepper 39). She presents the information to the reader in a way which emulates the flashes of thought and sensory information going through Peter's mind; this technique is effective, highly creative, and unique. I would argue that Tepper's style proves the great potential for evolution within the genre.
The last fantasy novel I read was Terry Pratchett and Neil Gaiman's Good Omens, which can definitely be set apart from other authors. Being an apocalyptic satirical novel which aims to make the reader laugh and think, a writing style which is similar to any of the ones discussed above would not suffice. Rather, Pratchett and Gaiman tell their story in short, inter-weaving fragments which keep it fast-paced and upbeat. The prose is also casual, witty, conversational, and laid-back. Take a look at this line from the first page: "By the same token the earth itself is generally supposed to be about four and a half thousand million years old.... These dates are incorrect" (Pratchett & Gaiman 13). It is not serious, or boring, or enormously creative, or condescending--it is just natural. By natural I mean the pacing just feels pretty leisurely, if you know what I mean. The effect this style has on the reader makes it one of the most enjoyable books I've ever read, and I don't just mean fantasy fiction. This style is a departure from the others we've seen, and not only proves that fantasy is not defined by a style of writing, but it also shows just how entertaining fantasy can be.
It will be the best thing to happen for the fantasy genre when it loses the stereotype attached to it that all fantasy books are boring and stale. There are so many cool and creative things that have been done with it. Look at Sheri Tepper: she did something that was completely different and innovative, which arguably rivals writers in other, more acclaimed genres, and yet she is relatively unknown because she chose to pour her efforts into a stigmatized genre. This must stop. Fantasy has so much potential but if it continues to be disregarded because of a false definition of it then it will never go anywhere.
Works Cited
Anthony, Piers. A Spell for Chameleon. New York/Toronto: Random House, 1977. Print.
Gaiman, Neil, and Terry Pratchett. Good Omens. New York: HarperCollins, 1990. Print.
Lewis, C.S. The Magician's Nephew. New York: HarperCollins, 1955. Print.
McCaffrey, Anne. Dragonsong. New York: Aladdin Paperbacks, 1976. Print.
Tepper, Sheri S. The True Game. New York: Penguin Group, 1996. Print.
Tolkien, J.R.R. The Hobbit or There and Back Again. Boston: Houghton Mifflin. Print.
There seems to be a stigma associated with the fantasy genre which makes people hesitant to pick up a book labeled fantasy. A big part of this has to do with what first comes to someone's head when they think of fantasy. For many, the term fantasy brings to mind a long, tedious work of escapism which is weird and unapproachable. They might think this because they associate fantasy with a particular style of writing, one that is slow, straight-forward, and not innovative. To think like that though is a misconception, and it could be what has given fantasy a bad rap for so long.
The truth is, fantasy is not limited to one particular style of writing; if this was the case, it really would have no hope. I've read fantasy works from six different authors recently, and one of the coolest things I've learned is how varied fantasy authors are in their approaches to their work. Fantasy is by no means limited to one style of writing, and coming to this realization not only removes the stigma associated with the genre but it reveals the potential for how many new and innovative things could be done with it, as well.
To begin my recent fantasy escapade, I started with two authors whose books could be considered the roots of fantasy: J.R.R. Tolkien's The Hobbit, and C.S. Lewis's The Magician's Nephew. They both tell their stories as if they were Grandpas dictating an old tale to their Grandsons; this is why I have deemed this style the "Old Man Narrative." Consider how The Magician's Nephew begins: "This is a story about something that happened long ago when your grandfather was a child" (Lewis 1). The whole book goes along with this sort of feel. While I'm reading it, I actually even read in my head in the voice of an old Grandpa. The Hobbit is told in a similar way. Consider this line, for example: "The Mother of our particular hobbit--what is a hobbit? I suppose hobbits need some description nowadays, since they have become rare and shy of the Big People, as they call us" (Tolkien 12). Both of these novels are written in these distinctive narrative styles, which are quite different from other authors in our class. Could you imagine if every fantasy novel were written like this? Sure, both books are good reads, but after being exposed to a style for too long it quickly goes stale. The "Old Man Narrative" helped pave the way for future fantasy fiction, but fortunately other authors moved beyond this--or regressed from it.
Speaking of regressed, this brings me to the next two authors: Piers Anthony and Anne McCaffrey. Both authors have a writing style which is fairly simplistic. The stories also move along quite slowly. I think the novels by these two would be better received by younger readers, not only because of their coming-of-age themes, but also because of their slow and steady writing styles which probably make the books easier to understand. In both books, a lot of time is spent talking over what is going on in the protagonist's head. As an older reader, this can seem tedious and unnecessary, but to someone who is younger, the repetition might really help them understand what's going on. It is unfair of me to label these two as lesser authors, but their writing styles definitely do not appeal to me that much. Whether I enjoy it or not, though, these authors possess a distinctive writing style which adds validity to the notion that it is not what solely characterizes the fantasy genre.
Sheri Tepper makes up another category of writing styles. Unlike many other fantasy authors, she writes her prose in a more creative, even poetic way. She really gets inside of her protagonist's mind, and this makes her book, The True Game, seem more realistic, and it also allows the reader to become more immersed in the story. Take, for example, just a random line from the text: "How so many could find power to exist, she did not say. We did not ask. It was only a tall tale, we thought. Hum of bees, quiet sough of wind. Then, suddenly, as we climbed a high ridge of stone, a cold gust from above, chill as winter, without warning" (Tepper 39). She presents the information to the reader in a way which emulates the flashes of thought and sensory information going through Peter's mind; this technique is effective, highly creative, and unique. I would argue that Tepper's style proves the great potential for evolution within the genre.
The last fantasy novel I read was Terry Pratchett and Neil Gaiman's Good Omens, which can definitely be set apart from other authors. Being an apocalyptic satirical novel which aims to make the reader laugh and think, a writing style which is similar to any of the ones discussed above would not suffice. Rather, Pratchett and Gaiman tell their story in short, inter-weaving fragments which keep it fast-paced and upbeat. The prose is also casual, witty, conversational, and laid-back. Take a look at this line from the first page: "By the same token the earth itself is generally supposed to be about four and a half thousand million years old.... These dates are incorrect" (Pratchett & Gaiman 13). It is not serious, or boring, or enormously creative, or condescending--it is just natural. By natural I mean the pacing just feels pretty leisurely, if you know what I mean. The effect this style has on the reader makes it one of the most enjoyable books I've ever read, and I don't just mean fantasy fiction. This style is a departure from the others we've seen, and not only proves that fantasy is not defined by a style of writing, but it also shows just how entertaining fantasy can be.
It will be the best thing to happen for the fantasy genre when it loses the stereotype attached to it that all fantasy books are boring and stale. There are so many cool and creative things that have been done with it. Look at Sheri Tepper: she did something that was completely different and innovative, which arguably rivals writers in other, more acclaimed genres, and yet she is relatively unknown because she chose to pour her efforts into a stigmatized genre. This must stop. Fantasy has so much potential but if it continues to be disregarded because of a false definition of it then it will never go anywhere.
Works Cited
Anthony, Piers. A Spell for Chameleon. New York/Toronto: Random House, 1977. Print.
Gaiman, Neil, and Terry Pratchett. Good Omens. New York: HarperCollins, 1990. Print.
Lewis, C.S. The Magician's Nephew. New York: HarperCollins, 1955. Print.
McCaffrey, Anne. Dragonsong. New York: Aladdin Paperbacks, 1976. Print.
Tepper, Sheri S. The True Game. New York: Penguin Group, 1996. Print.
Tolkien, J.R.R. The Hobbit or There and Back Again. Boston: Houghton Mifflin. Print.
Thursday, November 4, 2010
Narnia, Pern, and Religion
The Role Of Religion in Fantasy Fiction
Or, "What Kind of Question Is That to Ask the Jesus Allegory Lion?"
Fantasy fiction and religion have long gone hand in hand, whether said religious element forms a subtext or takes on a more didactic tone. It could even be said that religious lore itself contains some of the foundations of modern fantasy--good versus evil, fantastic creatures, miracles, and the creation of worlds. Monsters, intimate objects coming to life, and a healthy amount of sacred artifacts hidden away. Depending on the mythology, you even get tales of mystical weapons.
Just why fantasy and religion share so many similarities isn't clear. It does seem that humanity possesses an explicit need to believe in something; if not some type of religion, than at least some shred of decency that remains in the face of hardship. That good ultimately triumphs over evil. This is why societies value such things as courage, kindness, camaraderie. All of these things are present in fantasy.
However, the exact shape religion takes within the story is a matter of who is writing and who is reading. By creating an entire world or race, a fiction author becomes, in a sense, a small god. Through their creation, we can often glean a sense of their perspective on religion in reality, and from there consider the impact it has on our own world.
Sometimes religion is not about a specific, named deity, but a general belief in right and wrong despite all the shades of gray that are present in life; a general sense of something greater; the promise of an afterlife. These are some of the ideas present in writings such as Tolkien's. Opposite would be C.S. Lewis's Chronicles of Narnia, where there is one omniscient, powerful (if not all powerful--I'll touch on that in just a moment) deity and a choice of whether or not to follow it...but only one right answer. There are atheists in Narnia, but their punishment is usually specified and they're all obliterated by the end of the series. This tends to be the case with our own monotheistic religions, especially in the middle east and west--their followers tend to be quite content with this arrangement, much like Narnian dwellers.
An interesting thing about life in Narnia is that, while its creator speaks face to face with the inhabitants, he offers so little information about himself and the world that one has to wonder, why does he bother? It's implied that there are limitations on his power, but no more. Who set down the rules, who enforces them, and just what they are remain a mystery. More than that, the answer is almost irrelevant on an individual level. Aslan may not be able to do certain things at certain times, but he created the world and he can end it; he can ultimately save you if he wants to, and if you're compliant--and smite you just as easily. Whatever the fates of the "shadowland" denizens may be, the ultimate decision lies in the hands of a single otherworldly judge and the unseen, silent being he answers to.
Where religion goes, so does the absence of it. According to Anne McCaffrey, author of the Pern series, it is something she thought the story could do without.
Rather, Pernese people form an agrarian society that gives little to no thought to the otherworldly, remaining focused on their own salvation from above--the dragons. Yet they still have moments where they experience the profound, whether in a beautiful dragon's eyes, a piece of song, or the mysteries of between. Their's is not a nature-based religion, but a general healthy respect and occasional awe at the world they struggle to survive in. They could be classified as atheists or agnostics, but only if a distinction was forced to be made at all.
It's worth nothing, however, that most real world agrarian societies do have some sort of spiritual belief system. Pern is rather unusual in this sense.
But it's one thing to renounce religion--it's another to do away with spirituality all together. It's nice to think that there's something beyond death than oblivion and a hole in the ground (or a trip to the bottom of the sea, if that happens to be where circumstances take you). That our struggles in life are rewarded. That the worthy are taken care of. It's for that very reason that McCaffrey wrote the short story "Beyond Between," in which a dragonrider and her partner find themselves in the afterlife.
Fantasy fiction is rarely as blatant about its religious subtext, when it has any, as Narnia. Likewise, it doesn't often go out of its way to avoid connotations with organized religion the way Pern does. Rather, fantasy fiction tends to be made up of a comfortable balance of good versus evil (except when it isn't), likeable protagonists (except when they aren't), and lessons offered on our own morality. Meanwhile, religious texts continue to bring us stories of talking snakes in magical gardens, women who fall from the sky to live on the backs of turtles, beings who give birth to eggs and leech children, and dynasties of gods and goddesses living on top of a mountain. Religious lore and fantasy offer stories to entertain us and stories to guide us towards being better people.
Which accomplishes which is purely subjective.
Work Cited
Jamneck, Lynn. "An Interview with Anne McCaffrey." Welcome to Writing-World.com! 05 Oct. 2010. Web.
Or, "What Kind of Question Is That to Ask the Jesus Allegory Lion?"
Fantasy fiction and religion have long gone hand in hand, whether said religious element forms a subtext or takes on a more didactic tone. It could even be said that religious lore itself contains some of the foundations of modern fantasy--good versus evil, fantastic creatures, miracles, and the creation of worlds. Monsters, intimate objects coming to life, and a healthy amount of sacred artifacts hidden away. Depending on the mythology, you even get tales of mystical weapons.
Just why fantasy and religion share so many similarities isn't clear. It does seem that humanity possesses an explicit need to believe in something; if not some type of religion, than at least some shred of decency that remains in the face of hardship. That good ultimately triumphs over evil. This is why societies value such things as courage, kindness, camaraderie. All of these things are present in fantasy.
However, the exact shape religion takes within the story is a matter of who is writing and who is reading. By creating an entire world or race, a fiction author becomes, in a sense, a small god. Through their creation, we can often glean a sense of their perspective on religion in reality, and from there consider the impact it has on our own world.
Sometimes religion is not about a specific, named deity, but a general belief in right and wrong despite all the shades of gray that are present in life; a general sense of something greater; the promise of an afterlife. These are some of the ideas present in writings such as Tolkien's. Opposite would be C.S. Lewis's Chronicles of Narnia, where there is one omniscient, powerful (if not all powerful--I'll touch on that in just a moment) deity and a choice of whether or not to follow it...but only one right answer. There are atheists in Narnia, but their punishment is usually specified and they're all obliterated by the end of the series. This tends to be the case with our own monotheistic religions, especially in the middle east and west--their followers tend to be quite content with this arrangement, much like Narnian dwellers.
An interesting thing about life in Narnia is that, while its creator speaks face to face with the inhabitants, he offers so little information about himself and the world that one has to wonder, why does he bother? It's implied that there are limitations on his power, but no more. Who set down the rules, who enforces them, and just what they are remain a mystery. More than that, the answer is almost irrelevant on an individual level. Aslan may not be able to do certain things at certain times, but he created the world and he can end it; he can ultimately save you if he wants to, and if you're compliant--and smite you just as easily. Whatever the fates of the "shadowland" denizens may be, the ultimate decision lies in the hands of a single otherworldly judge and the unseen, silent being he answers to.
Where religion goes, so does the absence of it. According to Anne McCaffrey, author of the Pern series, it is something she thought the story could do without.
I also don't have organized religion on Pern. I figured--since there were four holy wars going on at the time of writing--that religion was one problem Pern didn't need.
Rather, Pernese people form an agrarian society that gives little to no thought to the otherworldly, remaining focused on their own salvation from above--the dragons. Yet they still have moments where they experience the profound, whether in a beautiful dragon's eyes, a piece of song, or the mysteries of between. Their's is not a nature-based religion, but a general healthy respect and occasional awe at the world they struggle to survive in. They could be classified as atheists or agnostics, but only if a distinction was forced to be made at all.
It's worth nothing, however, that most real world agrarian societies do have some sort of spiritual belief system. Pern is rather unusual in this sense.
But it's one thing to renounce religion--it's another to do away with spirituality all together. It's nice to think that there's something beyond death than oblivion and a hole in the ground (or a trip to the bottom of the sea, if that happens to be where circumstances take you). That our struggles in life are rewarded. That the worthy are taken care of. It's for that very reason that McCaffrey wrote the short story "Beyond Between," in which a dragonrider and her partner find themselves in the afterlife.
Fantasy fiction is rarely as blatant about its religious subtext, when it has any, as Narnia. Likewise, it doesn't often go out of its way to avoid connotations with organized religion the way Pern does. Rather, fantasy fiction tends to be made up of a comfortable balance of good versus evil (except when it isn't), likeable protagonists (except when they aren't), and lessons offered on our own morality. Meanwhile, religious texts continue to bring us stories of talking snakes in magical gardens, women who fall from the sky to live on the backs of turtles, beings who give birth to eggs and leech children, and dynasties of gods and goddesses living on top of a mountain. Religious lore and fantasy offer stories to entertain us and stories to guide us towards being better people.
Which accomplishes which is purely subjective.
Work Cited
Jamneck, Lynn. "An Interview with Anne McCaffrey." Welcome to Writing-World.com! 05 Oct. 2010. Web.
So... You Want to be a World-Builder?
Are you tired of this dismal, mundane world? Are you sick of all the limitations in this universe, like gravity and social security tax? Don’t you just wish there was a place where some rules didn’t apply at all, or where crazy things like magic can put a damper on some of those party-poopers? Then let me introduce you to an old friend of mine, the Fantasy genre. This kind of literature is infamous for its geeky, absorbing reputation, but really what I advertise to you is a chance to build your own world and escape into the boundless plane of imagination.
Now as awesome and limitless as world-building can be, when you’re a fantasy writer, there’s a right way and wrong way to do it. To be more technical, it should be said that there are effective and ineffective ways of building a whole universe from scratch. Your tools will include plot, narration, illustration, and dialogue. Your world is a setting, which is in literary terms the place or time that a story occurs. The story itself, which uses these tools, serves as the capsule for your environment, a place where the action happens and the world is made clearly separate from the real world (or perhaps other authors' worlds!). The capsule's something you NEVER want to break, or else you'll go insane discerning reality from fiction and all that messy psychological junk.
The first tool is plot. The plot of the story, which remember is the device holding your world, by definition is the sequence of events in a story pieced together into a unified work. Thus what I mean is that anything or everything that happens in your story must convey the functions and rules of your world. For example, let's say in this new world of yours, you want there to be a war, either a massive bloodbath or some border tensions. Using plot as your tool, this is how you ought to use plot to weave your world together:
Great troops of horse cavalry and unicorn cavalry followed the infantrymen. Krasta curled her lip to see unicorns made as ugly as horses. And then she curled her lip again, for a squadron of behemoths followed the unicorns (Turtledove 19).
The example above is from the book Into the Darkness by Harry Turtledove. An action is taking place in the passage, which could be considered an event, considering multiple events woven together coherently create a plot. Through describing this action, this author has built several elements into his world of Derlarvai: (1) a war or preparation for a war, (2) horses, which denotes that there is a commonality to this world, making it close to ours, (3) that unicorns exist, (4) that behemoths exist, which are a personal creation of the author himself (5) these creatures are all used for military power, and (6) to many sentient beings (characters) in this universe, these creatures have been made or are repulsive in a way.
Narration is the simplest tool in world-building, so much so that the minute you see the following example, you'll realize that you've used narration many times in the past. That is because narration is just plainly describing the facts, or presenting visual details, both of which are through the narrator's voice. The following passage is from The Magician's Nephew by C.S. Lewis:
He was standing by the edge of a small pool – not more than ten feet from side to side – in a wood. The trees grew close together and were so leafy that he could get no glimpse of the sky. All the light was green light that came through the leaves: but there must have been a very strong sun overhead, for this green daylight was bright and warm. It was the quietest word you could possibly imagine. There were no birds, no insects, no animals, and no wind. You could almost feel the trees growing... There were dozens of other [pools] – a pool every few yards as far as his eyes could reach. (Lewis 31-32).
Now you could argue that the narration and plot devices I've shown are practically the same thing. Consider, however, that an action could be described using dialogue instead, the same way playwrights would have characters say what they see when no props are available. But now why would we used dialogue to build a world? By far you will find that dialogue is the most prevalent tool for world-building among fantasy and science-fiction authors. Dialogue is the name for conversation between characters. Here is another passage from Into the Darkness where dialogue is being used to construct a world:
"I'm not glum about staying at peace," Fernao said. "I'm glum about the rest of the world going back to war. All the kingdoms of eastern Derlavai suffered as much as we did."
"And Unkerlant," Rogelio put in. "Don't forget Unkerlant."
"Unkerlant is a kingdom of eastern Derlavai... in a manner of speaking," Fernao said with a thin smile. The smile soon slipped. "Thanks to the Twinkings War, they hurt themselves worse than Algarve ever managed, and Algarve hurt them plenty." (Turtledove 31)
The quotation above was meant to inform the readers on the political situation of the author's world. Dialogue, on a side note, is especially useful for developing the politics of your world because people in our world tend to debate about politics and history. Characters can do the same, and through such debate also teach the reader about your world.
Here is another passage from A Spell for Chameleon, where the author again builds the history of his world Xanth through dialogue between two characters:
"... In the past century Xanth has been entirely free from invasion--but other threats have developed."
"Like the fireflies and the wiggles and Bad Magician Trent," Bink agreed.
"Trent was not a bad Magician," Cherie corrected him. "He was an Evil magician. There's a distinction--a crucial one."
"Um, yes. He was a good Evil Magician. Lucky they got rid of him before he took over Xanth."
"Certainly. But suppose another Evil Magician appears? Or the wiggles manifest again? Who will save Xanth this time?"
“I don't know,” Bink admitted (Anthony 37).
In this case, one character is informing another character, probably the next clearest and simplest tool used in world-building other than straight-up narration. Informative dialogue works smoothly because it functions in an exact manner as blander narration, except that the informing is focused inward between two characters and creating action at the same time. As a world-builder, you should know what would make dialogue preferable over narration in many ways. Dialogue adds life and brings opportunities to display traits of your characters who populate your world. However, don't grow dependent on the use of dialogue as a world-building tool. People don't commonly spit out all the common knowledge about their world despite the fact that the other character probably knows about it. Your readers will see through your scheme and realize it's just a corny technique of drilling information in their heads. As for much of the world-building dialogue in Into the Darkness, I find it rather unrealistic for commonfolk characters to be so well-rounded and knowledgeable of Derlarvai's history and politics. When choosing instances to share more about your world, choose reasonable characters to work through.
The reflections of a character can also be used to world-build. Bink of A Spell for Chameleon is an extremely inquisitive character. He looks at the strange world of Xanth the same way the reader will be looking at it, with a fresh pair of eyes. Bink questions his surroundings constantly and comes to his own conclusions. Your characters can do the same thing to inform the reader.
Lastly may perhaps be easier than narration, but more limited. Many fantasy writers choose to place a map of their world or a genealogy chart at the beginning of the book, and I suggest that you use this only to reinforce the other tools you use for world-building. Several examples follow, as always:
*Derlavai from Into the Darkness
On a final note, most of your world building should take place in the beginning, but here’s an idea: give your audience a reason to keep reading by adding a touch of mystery. Maybe something goes on in the world that you can logically answer, and yet maybe it’s possible to either leave it explained or make the characters aware that there doesn’t seem to be an answer for the particular function--not yet, that is. In the world of Xanth, for example, Piers Anthony keeps us in the dark about Mundania, except implying that it is a nonmagical land. This obscurity creates curiosity to keep your readers, well--reading--and to dive in deeper and deeper into your world. Also, please spare the reader for at least the first thirty pages; don't fire random jargon and information at them as if they know what you're talking about. That will not attract a market at all. Just look at the terrible work of King's Blood Four. People are stupid. That is something you must assume in world-building.
You might be interested in world-building to improve the reputation of this rather obscure genre of literature. It really is fun once you’ve got a great idea off the ground! World-building will bring to light many of the elements of fantasy that people are tired of, as well as the elements readers and authors crave to escape into. Forge yourself a land of impossibilities made commonly possible, an epic place that will draw out the greatest depths of inspiration for all the world to see.
WORKS CITED
Anthony, Piers. The Quest for Magic. New York: Ballantine, 2002. Print.
Lewis, C. S., and Pauline Baynes. The Magician's Nephew. New York: HarperTrophy, 2000. Print.
Turtledove, Harry. Into the Darkness. New York: Tor, 2000. Print.
Tuesday, October 26, 2010
What Is Fantasy Fiction Able to Teach Adults?
Christine Botham answers:
Fantasy fiction isn’t necessarily the most popular genre of novels that adults tend to read. It seems as though people shy away from the idea of fantasy fiction because they automatically relate it to sci-fi or deem it as being more of a children's genre. However this is exactly why I wanted to focus on the question, "What is fantasy fiction able to teach us?" I believe fantasy is important for adults to read every once in a while because it teaches us how to be kids again. It teaches us to appreciate childhood and the innocence that comes along with it. It's important for adults to come back to their feelings of child-like innocence every once in a while to escape the pressures of adulthood. However along with this idea, reverting back to innocence also shows us how as children we make adult-like decisions, maybe unknowingly at the time.
C.S. Lewis is the author of The Chronicles of Narnia, which includes his novel The Lion, the Witch and the Wardrobe--a perfect example of how a fantasy story can bring a person back to childhood. The main characters in the story are four brothers and sisters who are still all children. The entrance to the magical land of Narnia is found by the youngest of the four, Lucy, while exploring the house her brothers and sisters are staying in. Naturally her brothers and sisters don't believe her about her magical world, but eventually they are all introduced to Narnia after playing a game of hide and go seek. Hide and go seek is one of the most traditional and original games that children play when they are younger and it is almost guaranteed that every child has played this game at least once while growing up, that is until you reach adulthood. Then it seems as though you only get to play such games if and when your children are growing up.
Obviously finding a magical land in a wardrobe isn't reality; however, as children we tend to let our imaginations go wild and in some cases create secret, magical places such as Narnia. Then it seems as though when we get older, we don't have time or our imaginations simply don't focus in the same mysterious ways as we did when we were children. As we get older it seems as though our fantasies change and become almost more realistic because we are so wrapped up in everyday life and responsibilities. This is another reason I feel as though fantasy is important. If our imaginations don't allow us to create these types of magical places when we're adults, we can at least read about them and imagine them as if we were children again.
Most of us as children tended to have at least one, if not multiple stuffed animals while growing up. For many children stuffed animals are like imaginary friends that they talk to, play with and take everywhere. While in Narnia the children are conversing and living amongst animals that talk, walk and live like humans, the faun, the beavers and even the powerful Aslan are all animals that live in the fantasy world of Narnia, but could also be a creation from a child's mind.
Aslan may be the most prominent character in the story, but like most people he has two extreme sides. The one the children initially see is the "good" side. The fact that the most powerful "good" guy is a lion seems almost childish and obviously is very magical and fantastic. However from a child's perspective a good lion could almost be seen as a big house cat. In the story the children hug, play, laugh and are comfortable being close to the lion and almost automatically feel a special closeness to him, the same way you might a pet. It is easy for a child to fall in love with a big, furry, cuddly and kind cat, whereas if Aslan had been an alligator, the children might not have been so comfortable. As adults we rarely get a chance to play with lions, let alone deem them as the hero.
When we are children, often times when playing make believe we imagine ourselves as Kings, Queens, Princes and Princess and living in castles. In Narnia that is the legacy of the children, to become the Kings and Queens and rule the land. "But the next day was more solemn. For then, in the Great Hall of Cair Paravel--Aslan solemnly crowned them and led them to the four thrones amid deafening shouts of, 'Long Live King Peter! Long Live Queen Susan! Long Live King Edmund! Long Live Queen Lucy!'" (Lewis, 193). As adults we are faced with the reality that most of us will not be royalty and so we don't even imagine it. But when reading about it in a fantasy novel, it allows us to picture these scenarios how we used to imagine them.
Whereas fantasy often times allows us to escape back into a childlike existence, it may also allow us to realize that as children we are faced with adversity and that it's not always free and easy. In some situations the novel reverts us back to innocence, but it can also bring on a greater appreciation for adulthood also. When the children enter Narnia they make the decisions to interact and trust the people that they do as well as take on the responsibilities of ruling a kingdom.
Upon Lucy's initial arrival into Narnia she is almost immediately introduced to a faun who calls himself Mr. Tumnus. Although the two characters had never met, they act as though they have been lifelong friends and find no fear or hesitancy in one another. "And so Lucy found herself walking through the wood arm in arm with this strange creature as if they had known one another all their lives" (Lewis, 116). This again goes to show the innocence found in children, but also that Lucy is making the conscious decision to trust a complete stranger which we normally don't do as adults because we are more aware of the risks. So where Lucy is acting as an innocent child it is also scary that she is so quickly able to trust this stranger, which as readers may allow us to greater appreciate adulthood and make more knowledgeable decisions.
Later in the story we are introduced to the Witch who is attempting to take over Narnia. When Lucy's brother Edmund meets the witch, she is originally very kind and loving towards him in attempts to get what she wants from him. Not much later in the story we witness how the witch is in fact evil and cruel, which is typical in a child's story. There always tends to be a "good" guy and a "bad" guy, and in many cases the "bad" guy is an evil witch or king. "It didn't look now as if the Witch intended to make him a King. All the things he had said to make himself believe that she was good and kind and that her side was really the right side sounded to him silly now" (Lewis, 162). This is also a classic tale that is common in children's stories but also shows how a child blinded by bribes is incapable of making the "adult-like" decisions that are necessary in certain situations.
The other side of Aslan can be left up to the readers' interpretation due to the fact that his power and beauty may also bring fear. At first the lion seems very overwhelming to the children and they do not know what to expect.
This shows that even though the children's initial feelings of discomfort towards Aslan are extremely prevalent, they make the decision to join his side and trust him.
It is nice to have fantasy fiction as a means of escape from the pressures of adulthood. When nostalgia sets in, it is easy for adults to want to revert back to their childlike innocence, which is where Lewis, along with many other fantasy writers, comes in. However, fantasy also teaches us that not all of our childhood is a "summer vacation." We are constantly being faced with adversity at every age but some may just be more important and stressful as we are older, while some just goes unnoticed as children.
Work Cited
Lewis, C.S. The Lion, the Witch and the Wardrobe (1951), in The Chronicles of Narnia. NY: HarperCollins Publishers, 2001.
Fantasy fiction isn’t necessarily the most popular genre of novels that adults tend to read. It seems as though people shy away from the idea of fantasy fiction because they automatically relate it to sci-fi or deem it as being more of a children's genre. However this is exactly why I wanted to focus on the question, "What is fantasy fiction able to teach us?" I believe fantasy is important for adults to read every once in a while because it teaches us how to be kids again. It teaches us to appreciate childhood and the innocence that comes along with it. It's important for adults to come back to their feelings of child-like innocence every once in a while to escape the pressures of adulthood. However along with this idea, reverting back to innocence also shows us how as children we make adult-like decisions, maybe unknowingly at the time.
C.S. Lewis is the author of The Chronicles of Narnia, which includes his novel The Lion, the Witch and the Wardrobe--a perfect example of how a fantasy story can bring a person back to childhood. The main characters in the story are four brothers and sisters who are still all children. The entrance to the magical land of Narnia is found by the youngest of the four, Lucy, while exploring the house her brothers and sisters are staying in. Naturally her brothers and sisters don't believe her about her magical world, but eventually they are all introduced to Narnia after playing a game of hide and go seek. Hide and go seek is one of the most traditional and original games that children play when they are younger and it is almost guaranteed that every child has played this game at least once while growing up, that is until you reach adulthood. Then it seems as though you only get to play such games if and when your children are growing up.
Obviously finding a magical land in a wardrobe isn't reality; however, as children we tend to let our imaginations go wild and in some cases create secret, magical places such as Narnia. Then it seems as though when we get older, we don't have time or our imaginations simply don't focus in the same mysterious ways as we did when we were children. As we get older it seems as though our fantasies change and become almost more realistic because we are so wrapped up in everyday life and responsibilities. This is another reason I feel as though fantasy is important. If our imaginations don't allow us to create these types of magical places when we're adults, we can at least read about them and imagine them as if we were children again.
Most of us as children tended to have at least one, if not multiple stuffed animals while growing up. For many children stuffed animals are like imaginary friends that they talk to, play with and take everywhere. While in Narnia the children are conversing and living amongst animals that talk, walk and live like humans, the faun, the beavers and even the powerful Aslan are all animals that live in the fantasy world of Narnia, but could also be a creation from a child's mind.
Aslan may be the most prominent character in the story, but like most people he has two extreme sides. The one the children initially see is the "good" side. The fact that the most powerful "good" guy is a lion seems almost childish and obviously is very magical and fantastic. However from a child's perspective a good lion could almost be seen as a big house cat. In the story the children hug, play, laugh and are comfortable being close to the lion and almost automatically feel a special closeness to him, the same way you might a pet. It is easy for a child to fall in love with a big, furry, cuddly and kind cat, whereas if Aslan had been an alligator, the children might not have been so comfortable. As adults we rarely get a chance to play with lions, let alone deem them as the hero.
When we are children, often times when playing make believe we imagine ourselves as Kings, Queens, Princes and Princess and living in castles. In Narnia that is the legacy of the children, to become the Kings and Queens and rule the land. "But the next day was more solemn. For then, in the Great Hall of Cair Paravel--Aslan solemnly crowned them and led them to the four thrones amid deafening shouts of, 'Long Live King Peter! Long Live Queen Susan! Long Live King Edmund! Long Live Queen Lucy!'" (Lewis, 193). As adults we are faced with the reality that most of us will not be royalty and so we don't even imagine it. But when reading about it in a fantasy novel, it allows us to picture these scenarios how we used to imagine them.
Whereas fantasy often times allows us to escape back into a childlike existence, it may also allow us to realize that as children we are faced with adversity and that it's not always free and easy. In some situations the novel reverts us back to innocence, but it can also bring on a greater appreciation for adulthood also. When the children enter Narnia they make the decisions to interact and trust the people that they do as well as take on the responsibilities of ruling a kingdom.
Upon Lucy's initial arrival into Narnia she is almost immediately introduced to a faun who calls himself Mr. Tumnus. Although the two characters had never met, they act as though they have been lifelong friends and find no fear or hesitancy in one another. "And so Lucy found herself walking through the wood arm in arm with this strange creature as if they had known one another all their lives" (Lewis, 116). This again goes to show the innocence found in children, but also that Lucy is making the conscious decision to trust a complete stranger which we normally don't do as adults because we are more aware of the risks. So where Lucy is acting as an innocent child it is also scary that she is so quickly able to trust this stranger, which as readers may allow us to greater appreciate adulthood and make more knowledgeable decisions.
Later in the story we are introduced to the Witch who is attempting to take over Narnia. When Lucy's brother Edmund meets the witch, she is originally very kind and loving towards him in attempts to get what she wants from him. Not much later in the story we witness how the witch is in fact evil and cruel, which is typical in a child's story. There always tends to be a "good" guy and a "bad" guy, and in many cases the "bad" guy is an evil witch or king. "It didn't look now as if the Witch intended to make him a King. All the things he had said to make himself believe that she was good and kind and that her side was really the right side sounded to him silly now" (Lewis, 162). This is also a classic tale that is common in children's stories but also shows how a child blinded by bribes is incapable of making the "adult-like" decisions that are necessary in certain situations.
The other side of Aslan can be left up to the readers' interpretation due to the fact that his power and beauty may also bring fear. At first the lion seems very overwhelming to the children and they do not know what to expect.
But as for Aslan himself, the Beavers and the children didn't know what to do or say when they saw him. People who have not been in Narnia sometimes think that a thing cannot be good and terrible at the same time. If the children had ever thought so, they were cured of it now. For when they tried to look at Aslan's face they just caught a glimpse of the golden mane and the great, royal, solemn, overwhelming eyes; and then they found they couldn't look at him and went all trembly. (Lewis, 169)
This shows that even though the children's initial feelings of discomfort towards Aslan are extremely prevalent, they make the decision to join his side and trust him.
It is nice to have fantasy fiction as a means of escape from the pressures of adulthood. When nostalgia sets in, it is easy for adults to want to revert back to their childlike innocence, which is where Lewis, along with many other fantasy writers, comes in. However, fantasy also teaches us that not all of our childhood is a "summer vacation." We are constantly being faced with adversity at every age but some may just be more important and stressful as we are older, while some just goes unnoticed as children.
Work Cited
Lewis, C.S. The Lion, the Witch and the Wardrobe (1951), in The Chronicles of Narnia. NY: HarperCollins Publishers, 2001.
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